There’s no question that audience has always been an important consideration in design. Hell, it isn’t design if there isn’t an audience. But the web has transformed that audience from a largely passive group into a powerful entity. It has tilted the balance of power back in favor of the users. Be it
- through entertaining ad campaigns going viral,
- through companies depending on super users to moderate their content,
- through small startups taking on big companies and winning market share,
- through large groups of anonymous users taking down big
corporations’ websites, - or through twitter beating news outlets to release breaking news,
the internet has showed us that users aren’t to be taken lightly.
Users have gotten used to that power too. The more advanced a user gets, the less accommodating they will be of a poor experience. When someone gets bored waiting for your website to load or gets frustrated when the form their filling out doesn’t remember their information, you don’t get a second chance to make things right, you lose them. Jakob Nielsen has proved time and time again that even a 1-second lag has a profound effect on a user’s perception. And after a 10-second delay, it’s a miracle if they haven’t opened a new tab already.
The WedAdvisor interface before and after the extension.
This is most evident in my own work on WebAdvisor Simplified, a browser extension that cleans up the WebAdvisor interface. Since I’m a sort of designer/hacker, I have even more ability to react to things as I speak the web’s language. When I wasn’t happy (read: disgusted) with the straight-out-of-the-90s (slash typical-enterprise-solution) interface we had to use to register for classes at RISD, I decided to create an extension that gave it a new look. From there it was easy to post a link to the extension on Facebook, and a what was a one-day project gained traction pretty quickly. (According to Alicia Lew, I even got my first testimonial the other day when a friend told her: “I feel like I’m at the Apple Store when I use this new web advisor plugin.” I’ll take that, although it’s nowhere near Apple Store level.)
Which brings up another important point: not only will users leave experiences they aren’t happy with, they’ll make sure all their friends know they left too. After all, the internet makes telling everyone you know (and more you don’t) incredibly easy.
Four recent real tweets containing “microsoft #fail” that will hopefully prove that point.
It doesn’t even matter if your product isn’t on the web. Your users are, so you’ll have to be. Big corporations have been forced at the mercy of their users to become “social” to stay in the game. But even then, users’ bullshit meters on the web are extremely sensitive. Companies that try to cut too many corners get called out quickly. People don’t aren’t looking for a mother, or worse a big brother, they want their brands to be their peers, and to do that, brands have to operate on the user’s level.
The brag screen at the end of a game of Matchuppps.
Matchuppps, a game I built for the 10k Apart contest, is a good example of appropriate tone. When the game finishes, the user is prompted to “Brag.” I could have called it “Share you score on twitter”, but that sounds lame, so people would be less inclined to act. Instead, I realized that they had just finished a two-minute race against the clock to match up images, and if they did get a good score, bragging is exactly what they’d want to do. It was about keeping the language casual and appropriate to its context.
Those challenges are especially significant for startups on the web—an area I will be joining very soon, as I’ve just accepted a leading designer position with ClassMetric. As a startup, you’re often trying to sell a product that no one knows they need yet. In our case, we’re a bit better off in that were building new solutions to problems that already exist, but the challenges remain. If the interface doesn’t make sense right away, why should the user waste their time trying to figure it out when they’re happy with the status quo?
As a designer on the web, to create “good” experiences, I need to be able to empathize with the intended audience. I need to discover and then give the audience what they want (which, as Tom Preston-Werner, Co-founder of Github, points out, isn’t always what they ask for). Everything needs to be considered, from the big picture ideas like how a user accesses the product, to smaller picture decisions like which and how many features to highlight on a products homepage, to the finest details like the degree of rotation that a Refresh arrow should have to best communicate its function.
The dynamic “Made Up Questions” on Babysquatter.
When I made Babysquatter, a web-app targeted at parents looking for a domain name for their babies, I created it with the little things in mind. In fact, seeing as it was a pretty ridiculous project, a main reason for me building it was to have fun with the details. (Because lets be honest… how soon will I need to reserve a domain name for my own child.) I took it as an opportunity to embed lots of subtle interactions into the experience. The list includes: remembering the user’s gender choice from their last visit, changing the favicon and page title when changing gender (as well as iOS icon if your on the iPhone), a mobile-friendly interface, and even a dynamic FAQ. I don’t expect every user to notice every detail, but when they do notice one, hopefully they appreciate it.
In reality, designing for the web isn’t that hard; you just have to cut all the bullshit. The web is bullshit-adverse (and sadly the offline world isn’t), so you need to be real with your users if you want to succeed. This is one area startups tend to get right because they’re designing products they’d want to use themselves. That’s one of the reasons I’m incredibly excited to join the ClassMetric team. We are college students building a solution for college classrooms. The current system is fresh in our minds—horrible enterprise solutions and all—and we know we can improve it. We are our own audience, and that’s a huge advantage.
So, after all that, how does audience relate to my work? Well… without it I wouldn’t have work in the first place.


